Internet gaming disorder's correspondence with attention deficit hyperactivity disorder and game/in-game purchases among university students

dc.contributor.authorTaner, Hande Ayraler
dc.contributor.authorSari, Burcu Akin
dc.contributor.authorKulacoglu, Kuzey Cem
dc.contributor.authorMayalik, Alkim
dc.contributor.authorMecit, Hazal
dc.contributor.authorOzekicioglu, Kutalp
dc.contributor.authorZorbaz, Zihni Onat
dc.date.accessioned2022-12-13T11:29:35Z
dc.date.available2022-12-13T11:29:35Z
dc.date.issued2022
dc.description.abstractThis study investigated the relationship between internet game addiction, attention deficit hyperactivity disorder (ADHD), and the online gaming characteristics of 290 university students in 11 faculties. The students completed questionnaires on their socio-demographic characteristics, personal habits like smoking, drinking, and game/ingame purchasing attitudes. They completed the Computer Gaming Addiction Scale (CGAS) and Adult Attention Deficit Hyperactivity Disorder Self-Report Scale (ASRS). The data indicated that 9.3% of the study sample was addicted to gaming. The students who played action/adventure, shooter, and strategy games had higher CGAS scores, and those who played action games had higher ASRS total scores (p < 0.05). The CGAS scores of students and the amount of money they spent on game purchases and in-game purchases were positively correlated. The logistic regression analysis showed that male gender and computer game addiction scores were determinants for game purchases. However, the factors determining in-game purchases were male gender, CGAS score, and probable ADHD hyperactivity impulsivity dominant type. Young adults with hyperactivity and impulsivity predominant ADHD may be prone to excessive in-game purchases.en_US
dc.identifier.issn1875-9521en_US
dc.identifier.scopus2-s2.0-85127534125en_US
dc.identifier.urihttp://hdl.handle.net/11727/8281
dc.identifier.volume42en_US
dc.identifier.wos000797065200003en_US
dc.language.isoengen_US
dc.relation.isversionof10.1016/j.entcom.2022.100486en_US
dc.relation.journalENTERTAINMENT COMPUTINGen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergien_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectInternet gaming disorderen_US
dc.subjectAttention deficit hyperactivity disorderen_US
dc.subjectGame genresen_US
dc.subjectGame purchasesen_US
dc.subjectIn-game purchasesen_US
dc.titleInternet gaming disorder's correspondence with attention deficit hyperactivity disorder and game/in-game purchases among university studentsen_US
dc.typeArticleen_US

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