Comparison of Physical Activity, Dual-Task Performance, and Cognitive Skills Between Problematic Video Game Players and Control Subjects

dc.contributor.authorMaden, Cagtay
dc.contributor.authorTurhan, Begumhan
dc.contributor.authorSari, Erkin O.
dc.contributor.authorBayramlar, Kezban
dc.contributor.orcID0000-0003-0842-2059en_US
dc.contributor.pubmedID36475194en_US
dc.contributor.researcherIDGQB-0621-2022en_US
dc.date.accessioned2023-09-13T07:48:16Z
dc.date.available2023-09-13T07:48:16Z
dc.date.issued2022
dc.description.abstractIntroduction: This study aimed to compare the dual-task and cognitive skills of problematic video gamers and non-problematic video gamers based on the fact that cognitive skills (e.g., inhibition, decision-making, attentional control, time perception) and dual-task performance may be positively affected in individuals who play games. Methods: The study was conducted on 62 individuals. The study group (n=33) consisted of individuals who played games, and the control group (n=28) consisted of non-gamers. Their scores on exercise benefits and barriers perception, cognitive performance, cognitive skills, and dual-task performances were measured. The Montreal Cognitive Assessment (MoCA) scale was used to evaluate cognitive function, and the Trail Making Test (TMT) was used to determine attention, speed, and better motor performance. The Stroop test was used to evaluate executive functioning. Results: It was determined that the problematic game players group was faster at the Stroop 1 and Stroop 2 test times (respectively p=0.020, p=0.005). In the comparison of dual task-cognitive 10-meter walking) test times of both groups, it was seen that individuals in the problematic game players group were faster than the control subjects (p=0.044). Conclusion: It can be said that playing digital games improves the cognitive dual-task cost (DTC) and the executive functioning of individuals.en_US
dc.identifier.eissn2168-8184en_US
dc.identifier.issue11en_US
dc.identifier.urihttps://www.ncbi.nlm.nih.gov/pmc/articles/PMC9719585/pdf/cureus-0014-00000031073.pdf
dc.identifier.urihttp://hdl.handle.net/11727/10597
dc.identifier.volume14en_US
dc.identifier.wos000985633700001en_US
dc.language.isoengen_US
dc.relation.isversionof10.7759/cureus.31073en_US
dc.relation.journalCUREUS JOURNAL OF MEDICAL SCIENCEen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergien_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectphysical activityen_US
dc.subjectgaming disorder(gd)en_US
dc.subjectcognitive skillsen_US
dc.subjectdual tasken_US
dc.subjectproblematic online gamingen_US
dc.titleComparison of Physical Activity, Dual-Task Performance, and Cognitive Skills Between Problematic Video Game Players and Control Subjectsen_US
dc.typearticleen_US

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