Effects of Virtual Reality Exergaming on Scapular Dyskinesia in Patients With Subacromial Impingement Syndrome

dc.contributor.authorErgun, Nevin
dc.contributor.authorPekyavas, Nihan Ozunlu
dc.contributor.researcherIDAAC-6522-2020en_US
dc.date.accessioned2024-01-30T11:18:07Z
dc.date.available2024-01-30T11:18:07Z
dc.date.issued2014
dc.identifier.endpage172en_US
dc.identifier.issn0195-9131en_US
dc.identifier.issue5en_US
dc.identifier.startpage172en_US
dc.identifier.urihttp://hdl.handle.net/11727/11368
dc.identifier.volume46en_US
dc.identifier.wos000339115901128en_US
dc.language.isoengen_US
dc.relation.isversionof10.1249/01.mss.0000493694.48685.c4en_US
dc.relation.journalMEDICINE & SCIENCE IN SPORTS & EXERCISEen_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.titleEffects of Virtual Reality Exergaming on Scapular Dyskinesia in Patients With Subacromial Impingement Syndromeen_US
dc.typeconferenceObjecten_US

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