Digital Gaming Trends of Middle-Aged and Older Adults: A Sample from Turkey

dc.contributor.authorSecer, Ilmiye
dc.contributor.authorUs, Elif Oyku
dc.date.accessioned2023-01-03T06:28:15Z
dc.date.available2023-01-03T06:28:15Z
dc.date.issued2023
dc.description.abstractBackground Although the gaming habits of children, adolescents, and younger adults have been investigated in Turkey there has been less emphasis on the gaming patterns of middle-aged and older adults. The current study therefore investigated middle-aged and older adults' digital gaming habits, the aspects of digital games that they believe are enjoyable and any perceived psychological and cognitive advantages. Methods Of the 177 middle-aged and older adults aged between 55 and 85 years (M = 62) living in Turkey who partook in the study, data from 140 participants were analyzed. Participants completed the 'Demographic Information Form' and Engagement with Digital Games Questionnaire' via a Qualtrics link that was distributed on social media platforms and using the convenience and snowball sampling technique. Results Findings of this study showed that out of the 57 digital game players, the majority (N = 34) reported to play puzzle games such as Candy Crush. Moreover, gamers indicated that they believed digital games had psychological and cognitive benefits. Conclusion Overall, the findings of the current study revealed that middle-aged and older adults enjoy playing digital games for fun, stress relief, and as a mental exercise regime.en_US
dc.identifier.endpage103
dc.identifier.issn1046-8781en_US
dc.identifier.issue1
dc.identifier.scopus2-s2.0-85143599462
dc.identifier.startpage85
dc.identifier.urihttp://hdl.handle.net/11727/8512
dc.identifier.volume54
dc.identifier.wos000893359400001en_US
dc.language.isoengen_US
dc.relation.isversionof10.1177/10468781221144184en_US
dc.relation.journalSIMULATION & GAMINGen_US
dc.relation.publicationcategoryMakale - Uluslararası Hakemli Dergien_US
dc.rightsinfo:eu-repo/semantics/closedAccessen_US
dc.subjectmiddle-aged and older adultsen_US
dc.subjectdigital gamesen_US
dc.subjectpsychological and cognitive effectsen_US
dc.subjectmotivations for video game playen_US
dc.subjectTurkeyen_US
dc.titleDigital Gaming Trends of Middle-Aged and Older Adults: A Sample from Turkeyen_US
dc.typearticleen_US

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