Scopus Kapalı Erişimli Yayınlar
Permanent URI for this collectionhttps://hdl.handle.net/11727/10761
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Item The Effects Of Exercise And Lifestyle Modification On Pain And Function In Mobıie Phone Users: A Randomized Controlled Study(2021) Pekyavas, Nihan Ozunlu; Saygili, Fettah; Yuruk, Zeliha Ozlem; Sahin, Fatma Nese; AAX-5562-2021Introduction: Repetitive head flexion is one of the most important risk factors causing neck pain associated to mobile phone use. The aim of this study was to investigate the effects of exercise and lifestyle modifications on pain and neck function in mobile phone users with neck pain. Materials and methods: Eighty-five sedentary participants using smartphones for more than 5 hours daily were included in the study. The participants were divided into three groups: exercise (EG n=29), exercise+lifestyle modification (EGL n=28), and control group (CG n=28). The EG received a home exercise treatment program for 4 weeks. The EGL received lifestyle modification suggestions added to the home exercise program. The CG did not receive any treatments. Pain intensity was evaluated during rest and activity with the Visual Analogue Scale (VAS) and neck function was assessed with the Neck Disability Index at the beginning and at the end of the intervention. Results: There were significant improvements in the EG and EGL for all parameters (p<0.05). However, no significant changes were present in the CG (p>0.05). Post-hoc analysis highlighted a significant difference only in VAS during activity between groups (p<0.05). The lifestyle modification had no added benefit over exercise (p>0.05). Conclusion: Exercise has positive effects on pain and neck function and should be recommended for individuals who frequently use mobile devices.Item Computer Game Assisted Task Specific Exercises in the Treatment of Motor and Cognitive Function and Quality of Life in Stroke: A Randomized Control Study(2021) Ozen, Selin; Senlikci, Huma Boluk; Guzel, Sukran; Yemisci, Oya Umit; 0000-0001-6771-3265; 0000-0002-7290-8558; 0000-0001-9852-0917; 34293643; AAX-8965-2021; ABC-1305-2020; AAG-3148-2021Objectives: Computer game assisted task specific exercises (CGATSE) are rehabilitation gaming systems (RGS) used in stroke rehabilitation to facilitate patient performance of high intensity, task based, repetitive exercises aiming to enhance neuroplasticity. CGATSE maybe an appealing option in home based rehabilitation of stroke patients, especially during the COVID-19 pandemic. This study aimed to determine the effects of CGATSE on hemiplegic arm-hand function, cognitive function and quality of life in stroke. Materials and methods: Thirty stroke patients were randomized into two groups. All participants received twenty sessions of physical therapy. In addition, the therapy group undertook thirty minutes of CGATSE using the Rejoyce gaming system; while the control group undertook thirty minutes of occupational therapy (OT). Motor function was evaluated before and after treatment using the Fugl Meyer upper extremity (FMUE), Brunnstrom stages of stroke recovery (BSSR) arm and hand. The CGATSE group also completed the Rejoyce arm hand function test (RAHFT). Cognitive function was evaluated using the mini mental state examination, Montreal Cognitive Assessment (MoCA) and Stroke Specific Quality of Life (SS-QOL) scale. Results: The FMUE, BSSR arm and SSQOL improved in both groups (p < 0.05). BSSR of the hand improved only in the CGATSE group (p = 0.024). RAHFT scores improved in the CGATSE group (p = 0.008). MoCA scores significantly improved in the control group (p = 0.008). Conclusions: CGATSE may be beneficial in providing continuation of care after stroke, especially during the Covid-19 pandemic when home based rehabilitation options are becoming increasingly important. Benefits of CGATSE in improving cognitive function is less clear. RGS aimed at improving motor function may be compared to gaming systems designed to target cognitive development and more detailed higher cortical function deficit tests can be used as outcome measures.